Set by the GDPR Cookie Consent plugin, this cookie is used to record the user consent for the cookies in the "Advertisement" category. These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly. All ships have +25% HP (previously +33% HP for fishing ships, +30% HP for other ships).Walls have +75% HP (previously +100% HP).Catapult Trireme and Juggernaught fire 30% faster (previously 58% faster).Persian Triremes fire 25% faster (previously 38%).All elephant units move 20% faster (previously 56% faster).Villagers work 25% faster for all tasks (previously 20% faster for some tasks, 0% faster for others). New bonus: Start the game with +50 Food (because their villagers cost 75 F).Siege Workshop units cost -25% (previously -50%).Lose Centurion, Architecture and Irrigation.War ships (except Fire Galley) have +3 range (previously +4 range).Catapults have +50% HP (previously +100% HP).Ships are 20% faster (previously 17% faster).New bonus: Academy units cost 20% less (in addition to the already present speed bonus).(previously only Long Swordsmen and Legion +80 HP) Short/Broad/Long swordsmen and Legion have +15/20/60/80 HP respectively.Transport ships move 25% faster (previously 25% faster for Light Transport, 43% faster for Heavy Transport).Towers and walls have +75% HP (previously +100% HP).Villagers move 10% faster (previously 18% faster).All civilizations now get Coinage (previously Egyptian, Palmyran, Persian, Shang and Sumerian didn’t).All civilizations now get Wheel (previously Persian and Macedonian didn’t).All civilizations now get Heavy Transport upgrade (previously Choson, Assyrian, Babylonian, Hittite, Palmyran, Shang and Sumerian didn’t).Middle tier units and buildings (Broad Swordsman, Long Swordsman, Heavy Cavalry, Phalanx, Catapult, War Galley, Sentry Tower, Guard Tower, Medium Wall) placed in scenarios are now upgradeable.Writing is researched in half the time.Improved Bow researched faster (-15 sec).Medicine: Priest heals 2x faster (as it should be, previously 3x = faster than most attacks in the game).Siegecraft: Villager bonus attack vs walls and towers slightly reduced.Zealotry (Jihad): villager carry capacity penalty more consistent for different villager types villager speed bonus to +10%.Coinage – gold mining productivity (extra yield) reduced to +10% (previously +25%), gathering speed and carry capacity remain the same.Irrigation: +125 Farm Food (previously +75).Trade Boats to 120 HP (previously 200 – too much for a Stone Age unit) Merchant Ships to 200 HP (previously 250).Academy cost reduced to 150W (previously 200W).Juggernaughts can no longer destroy trees.Catapult Trireme and Juggernaught move 10% faster, cost reduced to 135W, 50G (previously 135W, 75G).Catapult Triremes now have 135 HP (previously 120 HP).Helepolis projectiles are faster (as noted above). Helepolis has 30% slower fire rate (previously it fired as fast as archers).Siege weapon projectiles (stones and bolts) travel slightly faster (they were very slow), but are also slightly slower to reload (affects all stone and bolt firing units).Catapult, Heavy Catapult and Juggernaught have slightly smaller damage area radius.Bonus from upgrading from Stone to Tool Age is removed (Scout isn’t available in Stone Age). Scout gets +2 LOS per age upgrade – already present, but undocumented effect.All chariots now have double attack vs.Missing +4 bonus attack vs elephants added. Camel Riders now have bonus attack against all mounted units.Slingers have higher bonus attack (+4) vs mounted archers (bonus vs foot archers unchanged).War/Armored Elephant and Scythe Chariot trample damage area reduced just enough so that they no longer damage enemy units/buildings on the other side of a wall.Elephant Archers have +1 attack, cost reduced to 180F, 45G (previously 180F, 60G).Cataphract: +20 HP, +1 armor, +1 pierce armor upgrade cost to 1600F, 750G (previously 2000F, 850G).Horse Archer and Heavy Horse Archer have 1 pierce armor (previously 2).Changes in train/build time of units: Camel Riders are 6% slower to train (now 25% faster to train than Cavalry) Farms: 20% faster towers: 10% faster.Broad swordsmen have +10 HP, Long Swordsmen have +20 HP.Short Swordsmen directly available in Bronze Age without any researches.Gold and stone miners work 15% faster (to compensate bug fixes to technologies).Food available from Whale increased to 300 Food.Hunters work 5% faster than before (previously they were as slow as Foragers).
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